These are the ones that are more meaningful to the player. The rest are mostly used for debug.

"g_player x"
sets the player country to x

"g_conquer x [on, off]"
the player country controls country x if "on", else releases control

"g_regime x [anarchy, dictator, monarchy, totaldemo, demo]"
sets the regime of the selected country to the one specified

"g_goal x [on, off]"
sets the goal x(0..3) to true or false

"g_time x"
sets the number of turns in the game to x

"c_action x y"
country x will do the action y on the next pass

"c_halt [on, off]"
blocks the EHE from doing actions

"c_logEHEeffects x [on, off]"
logs the consequences of the actions of x

"c_resetbehavior"
resets the AI behavior data

"c_testaction x"
does the action x on all countries, and log the results

"Quit_To_Desktop"
quits game

"c_logHistory [on, off]"
logs to a text file all data modifications of the controlled countries in the end turn sequence

"c_teleport [on, off]"
overrides the new logistics code and enable free troop movement

